Category: Save the Miners!

How To Make Dynamic Sprite Animations With Aseprite
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Do your sprites look kinda… robotic? We can make them more lively with a few simple tricks. Let’s talk about dynamic sprite animations with Aseprite. Welcome to another tutorial by ACP_Nate. Let’s take a look at theses examples below of Warren (Warren is the main character from my game/comic Truth: Save the Miners!). π How to…

How to Make A Blinking Invincibility Power-Up in GDevelop
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Hey there. I’m ACP_Nateπ I’ve been thinking… what if the monsters got stronger when a player reaches level 4 in my game, Truth: Save the Miners!? After some exploration, I discovered how to make a blinking invincibility power-up in GDevelop β something similar to when Mario collects a star… except the bad guys get this…

Sounds, Loot, Enemies, & More – How to Randomize in GDevelop
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Hey fellow game developer. I’m ACP_Nate. Today, let’s explore RANDOMIATION!!! In this guide, we will generate random monster sound effects. However, you can apply this logic to all types of randomization in GDevelop. If you are knew to Variables, this lesson will also introduce variables to you as well. So, let’s dive in – Sounds,…



